Trap
ContinuousNew World Stars
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2917
While you control "Visas Starfrost", the first time each monster you control would be destroyed by battle each turn, it is not destroyed. During your End Phase, if you control "Visas Starfrost": You can target 1 monster in your GY; shuffle it into the Deck, or, if you control a Tuner Synchro Monster, you can add it to your hand instead. You can only use this effect of "New World Stars" once per turn.
New World Stars — Power Evaluation
Final Score: 47 ± 6 · Confidence: Medium
- Intrinsic: 46 · Deck: 48 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Utility
Why it scores here
New World Stars is a continuous Trap whose value depends on controlling Visas Starfrost: it gives one battle-destruction protection per turn and, in your End Phase, recycles one monster from your GY to the Deck (or to hand if you control a Tuner Synchro Monster). That is repeatable, real value in a supporting slot, so the card scores in the mid-40s rather than higher. High deck counts across 8 archetypes and 1-2 copies per deck confirm the card is playable and cheap to run, but they do not raise its power. No combo or guide evidence exists, so its combo conversion is text-based inference only and is scored low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | The card is a set Trap that needs Visas Starfrost on the field to act; it appears in 29 sampled decks, most with Visas Starfrost or Scareclaw partners, but there is no searcher route in the evidence (verified deck stats and card text, inferred route). |
| Combo & Conversion | 35 | It converts only a single battle-protection and a single GY recycle per turn and produces no board on its own; there are zero recorded combos, so this is text-only inference (inferred). |
| Resource Economy | 50 | The End Phase effect recovers one monster from the GY per turn, a repeatable refuel with no card advantage gained beyond that one card (verified text, inferred magnitude). |
| Effect & Interaction | 25 | Battle-destruction protection is defensive and gives no opponent negation or removal, so interaction is low (verified text). |
| Material Utility | 10 | It is a Trap with no monster body, so it provides no material, level or attribute value (verified card type). |
| Resilience & Flexibility | 55 | As a continuous Trap it persists over multiple turns and is hard to remove in a single interaction, but it still depends on Visas Starfrost staying on the field (verified text, inferred resilience). |
| Deck-Building Efficiency | 60 | It runs 1-2 copies per deck (average 1.48) with no garnet or brick cost, but its value is restricted to Visas Starfrost builds (observed deck stats, verified text). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Utility (no clear role; default weights). Intrinsic ≈ 46, Deck ≈ 48, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Repeatable End Phase recursion of a GY monster each turn while Visas Starfrost is controlled
- Battle-destruction protection once per turn on monsters, useful on the player's turn
- Cheap to run at 1-2 copies with no garnet cost
Weaknesses
- Needs Visas Starfrost on the field for either effect
- Low opponent interaction; no negation or removal
- No monster body and no material value
- Recycle to Deck is only card neutral unless a Tuner Synchro Monster is controlled for hand addition
Counters / choke points
- Backrow removal or destruction of the continuous Trap
- Removing or disrupting Visas Starfrost on the field
Best use
Continuous support trap that recycles GY monsters each End Phase and protects monsters in battle. Decks: Visas Starfrost, Scareclaw, Mannadium. Suggested copies: 1.
Evidence & gaps
- Verified: Continuous Trap: first battle destruction per turn for each monster is prevented while Visas Starfrost is controlled; End Phase: target 1 monster in GY to shuffle into Deck, or add to hand if a Tuner Synchro Monster is controlled, once per turn; Appears in 29 sampled decks with 1-2 copies each (average 1.48)
- Observed: Partners: Visas Starfrost in 25 of 29 decks (86.2%); Scareclaw and Visas Starfrost are the two main archetype homes (10 and 9 decks); Gameplay type 7 accounts for 96.6% of decks
- Inferred: The card is a support trap that supplies recursion and protection for the Visas Starfrost engine rather than a standalone power source; Its recursion is card-neutral unless the Tuner Synchro condition is met
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no searcher or tutor evidence for accessing the card no rulings or top-card ranking for this card






